π¨ How I Build Art for My Game Twin Flames — From Low-Poly Dreams to Breathing Worlds
By Venkatesh Muskam Solo Game Developer | World Builder | Creator of Twin Flames “Stylization isn’t a shortcut. It’s a superpower.” When you're a solo dev, everything — code, tools, art — flows through you. In my game Twin Flames , visuals aren’t just background dressing. They’re part of the experience, the emotion, the identity. This is my custom art creation pipeline in Unity — how I go from a blank scene to an ethereal, low-poly realm. πΊ Why Low-Poly? Realism is powerful — but it’s expensive. I chose low poly not just to save time, but because it matched the tone of Twin Flames . It’s expressive, fast to create, and full of charm. It also enhances gameplay: the simplified visuals keep the focus on the puzzles and the story. π Building the Five Lokas In Twin Flames , players travel across five mystical realms, or lokas , each with its own biome: π³ Forests πͺ¨ Rocky valleys πΎ Grasslands π️ Deserts π️ Floating mountains Each biome visually supports the stor...